Published: Thu, May 17, 2018
Industry | By Terrell Bush

Skull and Bones delayed until at least April 2019

Skull and Bones delayed until at least April 2019

Full-year sales for 2017-18 came to €1,731.9 million, outstripping the target of around €1,640.0 million and up €18.6% (or 22.9% at constant exchange rates) compared with the €1,459.9 million recorded for 2016-17.

A particularly strong fourth quarter helped the French gaming studio reach the mark, as Origins surged to record late-quarter earnings for an Assassin's Creed title, and Far Cry's March release fell right before the deadline, boosting sales numbers. Meanwhile, the company's online services platform hit 88 million unique active players, and esports viewership for Rainbow Six's Six Invitational in February rose approximately 300 percent. Tom Clancy's Ghost Recon Wildlands is at more than 10 million registered players. This year, digital revenue made up 58 percent of those sales (versus a flat 50 percent last year) and increased by 37.8 percent year-over-year to €1 billion ($1.2 billion).

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Overall, Ubisoft saw a year-over-year increase in back-catalog sales, up 27.2 percent to €826 million (~$974.5 million).

The Division 2 has been confirmed for a fiscal year 2019 release, according to financial reporting released by Ubisoft on Thursday. Ubisoft has chose to give itself more time to develop Skull & Bones to offer players an even more engaging experience. Ubisoft Singapore states that Skull and Bones is its "biggest game yet" and a project "filled with huge passion".

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